Should We Bring Redux to iOS?
One of the things I've been puzzling over recently. Can we benefit much from bringing redux-like architectures to iOS? How? And how can we get most of it?
SwiftUI @State of things - October 2020
Four month ago I decided that it's perfect time to dive into SwiftUI entirely.
How is it now?
CI/CD Pipeline Setup with GitHub Actions for iOS Project
That kind of things are done rather seldom. Luckily if several times a year. That's why I have to look back the process how it's done every time.
sI decided to write a tutorial once, so next time I didn't have to google once again. Probably that would be helpful also for you.
How My iOS Dev Stack Changed in 2020
Recently I've spent some time thinking over my current iOS development stack trying to figure out how to make development process more efficient.
Cards Game Engine with UIKit: Animations
Finally, UIKit Card Game Engine animations. An overview of animations implementation ideas.
Parametrized XCTest in Swift
A couple of ways to use Parametrized XCTest in Swift
Card Game Engine with UIKit - The Game Internals
What's the game? In my case, the Game object can be considered as a finite state machine, that may perform transition in response to an input action that we apply to her.
Rational Project Management in 5 Minutes
Without proper management, any project is likely to become infinite, get stretched for months and even years, run out of budget without getting done.
Generic Card Game Engine
Second part about Card Game implementation. Mostly about Swift Protocols, PoP principles and Generic programming.
Card Game Engine with UIKit
While UIKit is not killed by SwiftUI and is still used at least somewhere, I decided to start a set of posts devoted to implementation of UIKit-based card game engine.