Taking UICollectionView to SwiftUI
Why the heck do we still need UICollectionView in SwiftUI?
(Updated on 23.03.2023)
Custom Segmented Control Picker with SwiftUI
Not long ago, I needed a segmented picker, and as it usually happens, native things didn't fit designs quite well, and I had to go custom. Here is what happened next😄
I’ve Made a Library for Building a Declarative Layout in UIKit
Going back to UIKit after getting used to SwiftUI is painful.
I've made SwiftyUIKit to solve this problem.
Should We Bring Redux to iOS?
One of the things I've been puzzling over recently. Can we benefit much from bringing redux-like architectures to iOS? How? And how can we get most of it?
Is SwiftUI Production Ready? - October 2020
Four months ago I decided that it's perfect time to dive into SwiftUI entirely.
How is it now?
My iOS Development Tech Stack in September 2020
Recently I've spent some time thinking over my current iOS development stack trying to figure out how to make the development process more efficient.
How To Make a Card Game For iOS — Animations (Part 4)
Finally, UIKit Card Game Engine animations. An overview of animations implementation ideas.
Parametrized XCTest in Swift
How to implement parametrized XCTest in Swift and run it with a bunch of input-output datasets via Obj-C Runtime. When could this be helpful?
How To Make a Card Game For iOS — Game Core (Part 3)
What's the game? In my case, the Game object can be considered as a finite state machine, that may perform transition in response to an input action that we apply to her.