How To Make a Card Game For iOS — Architecture Overview (Part 1)
While UIKit is not killed by SwiftUI and is still used at least somewhere, I decided to start a set of posts devoted to implementation of UIKit-based card game engine.
There are tons of VIPER-related publications in the internet. Anyway it turns out that every team cooks VIPER in its own way. So decided to run through my recipe that I'm using in my current iOS project.